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Showing posts with label Nintendo 64. Show all posts
Showing posts with label Nintendo 64. Show all posts

Super Best Friends Brawl - Super Smash Bros


Nothing can prepare you for the amount of smashing, cussing and confusion that will ensue when Matt, Pat and Woolie duke it out in the entire Smash Bros franchise!





Source: TheSw1tcher

Super Best Friends Brawl - WWF No Mercy


The first episode of SUPER BEST FRIENDS BRAWL has been unleashed on the unsuspecting masses! Join Matt, Pat and Woolie as they tear through the gauntlet of local multiplayer gaming! Who will come out on top to be the king of shit mountain?





Source: TheSw1tcher

Nintendo 64 Finest Moments


With the N64 hitting the big 15 year mark, we've decided to take a look back at what we feel were the systems finest moments.









Super Mario 64:
This is the game that changed the way games were played and even looked at. Super Mario 64 took the flat 2-D world of yesteryear, and turned it into a fully dimensional 3D masterpiece.

Platform games existed before Super Mario 64, but there was no true 3D platformers, and the ones that were around were clumsy, poorly contolled. Mario 64 changed that.

The intuitive analogue movement of Mario, the fun moves and attacks, and more importantly; expert control over the camera.
No more accidental falling or mistimed jumps, Mario 64 brought clever use of controlling the camera to your advantage.


It helped that the game looked absolutely stunning, with gorgeous bright colours, and the pattering of Marios footsteps as he ran, the 'whoosh' as he skidded, and even his own voice as he jumped and attacked.

The game was a fantastic showcase as the systems launch game.

The way the level design would bring out your curiosity, peering into water, slowly walking towards it, only to find that Mario can swim; in beautifully rendered water, was a real moment in gaming history.


Goldeneye 007:
The FPS to start a revolution, Goldeneye was a tremendous effort from developer Rare, who managed to capture the essence of being 007 and also manage to create one of the best shooters of all time.
Sure, compared to some games, it hasn't aged terribly well, but at the time (1997) it was a technical marvel. Intelligent enemy AI, interesting level design, and brilliant weapons -- all added to a solid gaming experience. But it wasn't until you plugged in up to 4 extra controllers that the fun really started.

In multi-player, no game came close to Goldeneye, it was ridiculous fun. With an impressive amount of characters and levels to choose from, and plenty of game play modes, all topped of with tweaks to get your favourite match type


Forget Call of Duty, Goldeneye is still the king.


The Legend of Zelda: Ocarina of Time:
This is somewhat unsurprising. If you were around in the 90's, regardless of whether you were into gaming or not; you knew about The Legend of Zelda: Ocarina of Time.
OoT was a startling move forward in video games, becoming the benchmark for interactive entertainment and a critical and overwhelming success for Nintendo.

The Kingdom of Hyrule was such a detailed place; the richness of scenery, the many things to do, and the amount of thought that went into designing it all. All added to the immersion that dragged you in. Even just spending hours just exploring a village, talking to the inhabitants, solving puzzles, and looking for hidden items.


The perfect controls (very reminiscent of Super Mario 64),the intuitive 'Z targeting system' and even the way Link reacted to situations, was mind blowing. The game was just a masterpiece. Riding horses, changing weather that effect the game, interesting puzzles, you could even just go fishng; it was just a massive game. If you've never played OoT, and don't fancy grabbing yourself an N64 (weirdo) then it's just been re-released in a souped up version on the Nintendo 3DS.


Super Smash Bros.
Ever wanted to punch Mario in his big fat face? Sure, we've all felt that frustration at miss-timing a Kooper shell jump, so why not get your own back?

Super Smash Bros. is easily put into the 'Fighter' category, and whilst some may argue it was in essence a fighter, it shared very little with the likes of Mortal Kombat or Tekken. Smash Bros. was a game that required you to knock your opponent/s from the arena, using a range of attacks and weapons.
You had a choice of characters, all Nintendo mascots; Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox McCloud, Pikachu, Luigi (hidden), Jigglypuff, Captain Falcon, and Ness, all with their own strengths and weaknesses.


With up to four players at a time on the screen, Smash Bros. was a manic game at it's slowest. Quick reflexes were required to prevent being thrown from the stage (Pikachu's 'agility' move came in very handy for returning from a throw).


Conker's Bad Fur Day:
At first sight, Conker's: BFD was your typical 3D platformer; a cute, cuddly affair that had you solving puzzles, collecting stuff and take in lush surroundings. What it offered besides that, was, surprisingly, a crude, hilarious mature rated game.

BFD was quite possibly the most hilarious title ever created, with crude jokes, over-the-top violence, drugs and sexual content, but it was also a remarkably deep, well-paced, beautiful game with great graphics and amazing sound quality.

With seven worlds and over 60 sub chapters, Conker's: BFD was a pretty big game, so just as well it played as good as it looked. It controlled exceptionally well, with Conker delivering satisfying jumps and attacks around beautiful worlds. Some of which took design of differently themed worlds, which included spoofs of such films as The Matrix and Aliens, Saving Private Ryan, Eyes Wide Shut, The Terminator, Jaws, and more.


But it wasn't just Conker, his world was filled with foul mouthed critters, including a cog that repeatedly tells Conker to "F**k off!"; a giant block that looks at another, bigger block on his top and yells at Conker: "You'd better get this fat ass b*tch off my back", and they all added to the smutty humour, and it was sublime.


The N64 was one of my favourite consoles, with many, many great memories, and obviously that wasn't all of them! So, here's a few others that you should certainly check out:

Blast Corps
Just utter 'smashy-smashy' fun, coupled with highly addictive gameplay




Jet Force Gemini
It has it's faults, but it was a terrific third-person action romp.



Perfect Dark
Rare's 'proper' follow up to Goldeneye took us down a sci-fi route, and introduced us to sexy lead character Joanna Dark.

Pokemon Stadium 1 & 2
Pokemon? In 3D? Say no more! Even came with a Gameboy adapter so you could play your little game on a big screen.
The Legend of Zelda: Majora's Mask
Follow up to OoT is equally as impressive, and deserves as much time as you can give.
WWF No Mercy
A brilliant wrestling brawler, No Mercy had fantastic animation, superb graphics and handled well.
007: The World is Not Enough
Not quite as defining as Goldeneye, but a solid FPS.
F-Zero X
At the time, F-Zero X's speed and smooth framerate was absolutely unparalleled. Still the best F-Zero in my eyes.
Rocket: Robot on Wheels
Rocket was easily one of Nintendo 64's most innovative, original, deep, and utterly brilliant "platformers" to date. It was also sadly underrated.
Star Wars: Rogue Squadron
A brilliant title, the Hi-Res version really showed off what the N64 could do.
Banjo-Kazooie
A worthy successor to Super Mario 64, Banjo-Kazooie was a technical masterpiece. Rich, vibrant colours, brilliant characters, and a massive world.

Space Station Silicon Valley
Vastly underrated, Space Station Silicon Valley was one of the most original platform/puzzle games to hit Nintendo 64. Overlooked and even unheard of, Silicon Valley was a great example of what a little creativity could accomplish.
Wave Race 64
Wave Race 64 is one of the best racers -- ever. The realistic wave motion and transparent water effects were sublime, and the amazing track design and fantastic stunt mode are still tough to beat.

Paper Mario
Paper Mario is a fantastically deep, intuitively designed RPG that although looked childlike compared to Final Fantasy, it rivalled any RPG on any system, and that's still true today.
Rayman 2: The Great Escape
Rayman 2: The great Escape was a remarkable 3D platformer, that brought flawless controls and extremely clever puzzles all to huge, stretching, gorgeous worlds.
1080° Snowboarding
The ultra-realistic look with spectacular graphics and tons of tricks, jumps and various game modes made 1080° the best snowboarding game of it's time.











Harvest Moon 64
What it lacked in action and adrenaline (there's literally none), Harvest Moon 64 made up for with totally engaging and challenging gameplay that sucked hours from you. Which in turn, turned to days, which in turn, turned to weeks...





Happy 15th Birthday N64!



Tech Beever takes a look back at Nintendo's N64 as it celebrates its 15th birthday




Balloons fly high, that pesky donkey is still without a tail, and whoever is still playing pass the parcel is more interested in just sitting down. We're all waiting for the birthday boy to show up, but where the hell is he?

Taking a nice, long, hard look at himself, that's where.

15 years ago, Nintendo brought the world the Nintendo 64; the worlds first 64bit home console, and with it, came a legacy of great memories (and some poor ones, but we'll forget them...).

I remember first playing on an N64, my Uncle brought one for my cousin (although it was really for him), and the three of us crowded round the CRT TV in the lounge. The moment it loaded up, and we were greeted with "Its a me, Mario", followed by the giant head of that fat Italian plumber we'd become acquainted with over these years; only now he was in 3D.

It was amazing, my Uncle Paul, cousin Martin and myself all in awe as we took turns pulling Mario's face with the gloved hand. Then we pressed the start button.

The Mario games we knew before -- these flat, colourful 2D games; were now just a distant memory, in their place was this magnificent, fully realized three dimensional world -- one that would change the way we play games forever.


My birthday was a whole 8 months away, but my Grandad being the incredible person he was, got me my very own N64 early, so the month of May became the 'real' era that the N64 changed my life.

An N64 Ad, goofy kid not included

I've owned many consoles, but the N64 was one of my favourites, that although may have been a comercial failure compared to Sony's Playstation 1, Nintendo did an amazing effort bringing amazing titles such as Mario 64, Goldeneye, Wave Race 64, Star Fox 64, Jet Force Gemini, Super Smash Bros, Mario Party, Turok, and of course, The Legend of Zelda: Ocarina of Time.


Goldeneye; the game to change a generation
To myself, the N64 was the defining multiplayer console. Every day before school (I'm talking 7:00am) my friends Davy, Matt and Rob would come round, and we'd play Goldeneye and Super Smash Bros, followed by more rounds after school -- it was just that good. But the single player mode was actually a great play too, taking the nonsense that FPS' can only be played on a PC, and spitting it out into a genuinely fantastic console shooter, one that would change the way we play shooters forever, and create the perfect multiplayer game.

The controller to some may have been one of the worst (the Sega Dreamcast takes that prize...), but I found it to be pretty good, especially for games like Goldeneye, the contoller just seemed to fit perfectly.
That 'Z' trigger felt as if you'd pulled the trigger on a gun, making you feel more like James Bond with every kill you ranked up on Goldeneye. Just utter genius.

Then there was Super Smash Bros. a premise so simple; take much loved Nintendo characters, and let them duke it out; but with a twist -- the winner is the first to knock their opponent/s off the arena. Simple eh? Throw in some ridiculously fun weapons, power ups and even moving levels that will attack you, and it quickly turns into a frantic attempt to get your 99% damage down. Brilliant, brilliant fun.

Super Smash Bros, Yoshi sticking it to the Mario Bothers

The Legend of Zelda: Ocarina of Time was one of the consoles finest moments, and a feat that would go down in gamings history as one of the best games ever made.
A technical marvel, OoT took a world we loved, and turned it into a three dimensional world that was both beautiful, endearing and when needed; haunting. The first time you entered Hyrule Field, you knew you were embarking on something that was truly magnificent, and when you were able to ride Epona, you never wanted to leave Hyrule. 
Legend of Zelda: OoT

The N64 was, and still is one of Nintendo's finest moments. Sure, it may have lost the war to Sony's Ps1, but without it, we may never have been able to swim beautiful underwater levels with Mario, gallop through Hyrule Field in Zelda: OoT, shoot your best friend in the face during a split screen Goldeneye session, or throw Fox McCloud off his very own ship. And for all that, we thank you, Nintendo 64.

Now, blow out your candles and eat your cake.


Video Source: Youtube

Retro Beever: Goldeneye Review




Where were you in 1997? I know where I was, I remember it well, being sat in my kitchen, controller in hand... then it came; the Bond theme. Da, da, da, da, da, da, da da da da da!


Yes, Goldeneye was the main event, and after the awesome (and often overlooked Blast Corps) developer Rare had some work to do.
Goldeneye puts you in the shoes of 007 and, name aside, the game is only loosely based on the movie.
You play the game literately looking through James Bonds eyes, you only see your character in brief cut-scenes, all built around 18 varying levels, which all start on Agent (easy), but you can up the difficulty as you progress, choosing to replay the levels if you do so desire.
The levels are all filled with enemies, which were impressive AI; if they knew you were behind a door, they might not come rushing in to get filled full of bullets. But they still did sometimes.
Once they're down, you can gather ammo and weapons from enemies, and as you start to do so, you realise that select weapons are far more useful on levels than others. Be it a Sniper Rifle, Walther PPK, Automatic Shotgun, or if you're feeling reckless, how about two handed weapons? Throwing Knifes anyone?
The choice of weapons on hand is fantastic, and even though there's only one route you'll be taking, the game manages to allow you to find your own, just by the weapons you choose to use.


Now, what's a 00 Agent without his gadgets, eh? You're just in luck, remote mines, magnet attract watches, camera, data thieves, key analysers, laser watches, and many more! One stand-out gadget part, is on level 9, where you find yourself in a cell, with nothing but your magnet attract watch. Believe me, figuring out how to escape is just awesome.


But that's all in single player, how about some multi-player action?
Goldeneye was by far, the most fun I've ever had with a multi-player game. The fact my friends would come round before school (bare in mind we'd set off for the bus at 7:30am; they were round for 6:45!) so we could have a blast for half an hour, then many more hours after school was just insane.
But it really was a great multi-player game, deathmatch being a favourite, but there are a wide and varied amount of options to choose, tweak and play.




At the given time (1997) first-person shooters weren't all the rage as they are today, and Goldeneye honestly made all that change.
The game was sublime. Great character AI, brilliant controls, great stealth and shooter mix on top of a (still great) multi-player. No wonder the game went on to sell eight million copies. In fact, it was only a whole decade later, that the release of Halo: Combat Evolved on the original Xbox stole the title away from Goldeneye.

 A decade. Now, if that isn't impressive, nothing is.

If you fancy some Retro gaming, you can probably pick yourself up a Nintendo 64 with Goldeneye for something ridiculously cheap, so go searching!
Platform: Nintendo 64
Players: 1-4
Rumble Pack: Yes
Developer: Rare
Release: 25 August 1997

N64Boy Advance Mod

We knew it, but now it seems word is getting around; the Nintendo 64 still rocks!
After we showed you the N64oid emulator for Android, we now bring you the N64Boy Advance. Modder Hellraiser has crafted this beaut from a GameBoy Advance carry case, and replace the old N64 analogue with a Gamecube one, aswell as designing smaller trigger buttons, and done away with the D-Pad completely. The thing is awesome, so check out the embedded video below [hit the 3minute mark to see it in action].



source: moddedbybacteria

N64oid Android Emulator


Got a high end Android device? Looking for a reason to relive your N64 days? Then look no further, here is the N64oid emulator!

You can't, however, use the emulator to play network multiplayer games of Goldeneye (oh how we wished you could!), but you can play single player games, such as The Legend Of Zelda: Ocarina of Time (video below).
The controls can be a bit iffy, but there's a neat option of using the phones accelerometre as an analogue stick.

Don't fancy that? Then pair your Wii-Mote and Nunchuck via a seperate app, and you can control the games with those!

See the embedded video below for the emulating awesomeness.



source: Download Squad
 

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