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Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

The Walking Dead Video Game Teaser Trailer (video)


Announced by Activision on July 6, 2012, The Walking Dead Video Game (not to be confused with Telltale Games The Walking Dead Game) will star the Dixon brothers: Daryl Dixon and his brother Merle Dixon. The timeline of this game takes place before the beginning of the TV series, focusing on the two brothers' journey to Atlanta.

The game is a new first-person shooter based on the TV storyline of The Walking Dead, and whilst the game is all in first-person, the gameplay is much more akin to a survival horror, where resources like food and ammunition will be scarce and must be managed, as well as the brothers ability to either take down the walkers (zombies) or use stealth to slip past the undead.



OFFICIAL PRODUCT DESCRIPTION

The iconic walkers will relentlessly hunt down players like their television counterparts, using a combination of sight, sound and smell. As Daryl, players will need to tread carefully throughout each new area they explore. Once discovered, it doesn't take much to attract an unstoppable horde of undead walkers, so every threat needs to be assessed, and every situation analyzed. Players will have to choose between whether to stay and fight while risking a gruesome death or using stealth to avoid the undead. No place is truly safe for Daryl as he makes his way through the Georgia countryside in this new, post-apocalyptic world.

The Walking Dead: The Game: Episode 2: Starved for Help Review (Ps3)


The second of five downloadable episodes, Starved for Help picks up three months after the zombie apocalypse broke out in Episode 1 of The Walking Dead, still playing as protagonist Lee Everett, protecting Clementine, and dealing with a group of survivors assembled at a makeshift fortress that used to be a motel.



The Walking Dead: The Game is all about choice and consequence, and in Episode 2, we get to see just how our choices have panned out. In a "Previously, on the Walking Dead", we see all the choices we made from Episode 1 carried over to the next instalment. This is a game where you don't get a second chance to say/do something (without starting a new game). You have a limited time to to make a choice that will influence your friends and make new enemies.


Starved for Help opens with a truly horrific moment (if you choose to play it that way) and after the gut wrenching blood bath is over, you then have to make a moral decision: The group's nearly out of food, and when it's up to you to choose which few survivors get rations for the day, you have to figure out if you're playing favorites or focusing on the greater good of the group. If you're smart, you can figure out a way to make the majority of people happy (or even take some food yourself).



Episode 2 gives us, for the first time, the real chance to decide if Lee's going to be an upstanding person or a survivor willing to do anything to live another day. It's the first time a game has had me debating whose side I was on and turning my back on established relationships, genuinely moving me in some cases. I can't think of another game that had me establish a character I thought I knew and had a connection with, then have me re-thinking big decisions a few scenes later, even though I knew I couldn't change it.

When a new group of survivors from the St. John's Dairy Farm show up and invite your group to come over and trade gas for food, you're left with the decisions of obviously taking their offer, or the unknown of whether or not you can trust these random strangers. The group needs food, you're pretty much out, and with the world gone to hell, you're going to need all the supplies you can get to keep your group alive, but are these guys legit?

Whatever choice you make, Episode 2 will shock you to your very core.











The most shocking entry so far, Starved For Help is a brilliant new episode of the Walking Dead game, and also the most brutal.




Xbox 720 Price, Features Revealed in Rumored 'Unconfirmed' Document



Remember, this is all speculation and rumour, but an unconfirmed document allegedly leaking out of Microsoft reveals the company's five-year plan, price, and features for the Xbox 720.


[Update] The document has been taken removed from its original source at the request of Covington & Burling, a law firm that advises Microsoft. Reaching out to Microsoft, who's reply was "We do not comment on rumors or speculation", and wouldn't comment on if the document was removed for being a forgery or not

Original Story:

The document takes a look at all the possibilities for Xbox 360 in 2011 leading up to the launch of the next generation in 2013, which includes a new Kinect sensor at a (possible) launch in a $299 bundle. Notable changes include a blu-ray disc drive, as well as a focus on and tablet integration and a whole lot more, but what the heck are you still doing here? Head over to read all 56 pages of the document!

We've reached out to Microsoft regarding the issue, but, as expected, they've not replied, although if they do, we can't imagine them confirming this.

Watch Dogs: PS3, Xbox 360, PC, and Possibly Wii U


In an interview at E3, Ubisoft senior vice president of sales and marketing Tony Key confirmed to IGN that Watch Dogs is headed to consoles and PC and could even come to Wii U.



“PS3, 360 and PC,” Key said when he was asked to confirm which systems Watch Dogs is to be released on.

When asked about the chances of the game appearing on Wii U:

“Not at this time," he said. "We have so many titles in development for Wii U right now that we need to keep that team focused and this is a very very ambitious game. But it’s not out of the question.”

The fact Ubisoft isn't already taking advantage of the Wii U's gamepad is a little odd, as it would be brilliant controlling all the hacking via the touchscreen.

Check out the gameplay video of Watch Dogs in our E3 2012 Highlight Reel (part 2).

Hitman Absolution: Saints Trailer


The more we see of Hitman Absolution, the more we CAN'T WAIT to play it! And after watching the new Saints trailer; we're sure you'll agree.

Check it out after the jump





Agent 47®, a cold blooded assassin, who takes on his most dangerous contract to date. Betrayed by those he trusted and hunted by the police, he finds himself at the centre of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth.


Published by: Square Enix / Eidos Interactive
Genre: Action
Release Date:
US: November 20, 2012
RP-M+ for Rating Pending
Also Available On: PC, PlayStation 3

The Walking Dead Game: Episode 1 Review (Ps3)



After Telltale Games disappointed us with Back To The Future and Jurassic Park, the initial response when it was revealed that the developers would be handling the Walking Dead Game was, well, not great. Have they redeemed themselves with the final product?



The deciding factor of The Walking Dead is ultimately down to one thing; the talking. If you're happy to get fully immersed in brilliant story telling, genuinely forming bonds with the characters and caring for your new found child 'side-kick', then the talking won't stop you. If you're not big on talking and would rather get down and gritty with zombies -- play Left 4 Dead.

In Episode 1: A New Day, you take on the role of Lee Everett, a man who may or may not be a killer, and your first introduction to him is in the back of a cop car, handcuffed and oblivious to the zombie apocalypse that's kicking off as he's escorted to prison.


You're given your first play with the conversation tree mechanic here, where you select what you want to say (or stay silent). The inclusion of 'split second' decisions is great, as you have only a limited amount of time to choose what to say, and it really adds to the pressure.




As you sit in the back of the cop car, talking with your chaperone, the games is happening concurrently with the comic book series, so as Lee's story kicks off at the start of the zombie apocalypse, Rick, the protagonist of the comics and TV show, is lying comatose in his hospital bed. This gives way to a whole new group of survivors, although expect a few familiar faces to pop up along the way.

It's not all talking, however, there are plenty of action sequences (a lot, actually), but whilst they're gore packed, Zombie smashing fun; they have the added effect of being very panic driven, and tie into the deep story remarkably well, but you'll spend the majority of your time making decisions and living with the consequences.


The outstanding feature Telltale has done, is the way your actions have consequences. When someone asks you a question, you have a limited time to pick one of four responses. Whatever you decide, you live with. Characters remember what you say and take note of your demeanour,usage, pronoun etc. While this might simply be someone questioning Lee's story in this episode, Telltale says the way people perceive him is going to drastically affect future episodes. What if your squad finds out you've been talking crap from the get-go? What if they find out all about your past? What if they push you out of the group? Or worse, take Clementine from you?


What I found with A New Day, is just how attached to Clementine I became. I wanted to do nothing but save her, cheer her up, reassure her that we'd find her parents, together. When she was hungry, I'd find her food. When she cut her finger, I franticly searched the office to find the First Aid Kit. But worse, when she got grabbed by a Zombie, there was no one that was going to stop me saving her.

It's extremely powerful stuff, and that's added to some of the choices you'll have to make. Think picking who lives and who dies will be easy? Think again. A solid example of this is on Hershel's farm. You have to decide whether to save Hershel's son, Sean, or your new acquittance Fred's much younger son, Duck. Did we mention Sean saved you earlier?
In a split second, you have to decide who you save, knowing full well that either action is going to have dire repercussions, and even cause you guilt.

There are the odd goof-ball moments, not mentioning anything specific, but you'd think a grown person would know to put batteries in a radio...


Overall

The Walking Dead is off to a great start, with outstanding game mechanics, immersing story and a genuine feel of characters. The bad part is waiting for Episode 2...







Xbox Live Update Video Leak

New video showcasing Xbox Live's fall dashboard update has leaked online.

The original source of the video is currently unknown, but the system's language is set to French. The video shows a new layout similar to Windows Phone 7, with a darker, more fluid dashboard, complete with new blades.






Source: IGN

Batman: Arkham City-themed Xbox 360

PAX attendees have chance to win a custom painted, Batman: Arkham City-themed Xbox 360.

Microsoft's official Xbox Facebook page published several photos of the giveaway today saying those headed to the Penny Arcade Expo can register to win one at the Warner Bros. booth.

Check out the pics below!






Gamescom: Xbox 360 Wrap-Up


These are just a few of the awesome things that went down on the Xbox 360 side of Gamescom.




Mass Effect 3 Combat Trailer


Assassin's Creed Revelations Dubstep Trailer


Borderlands 2 Teaser


Forza Motorsport 4: Behind the Series - Hockenheim


Batman: Arkham City Mr. Freeze Trailer


The Witcher 2: Assassins of Kings Xbox 360 Demo


Steel Battalion: Heavy Armor Trailer


Video source: IGN

Gamescom: Five Insane Things You Can Do in Saints Row The Third


IGN have been awfully pro-active, spending 60 minutes causing mayhem in the fictional city of SreelPort in the new Saints Row: The Third game. So, what have they been up to? Read on!






by Daemon & Altano

After playing an hour of Saints Row: The Third, we're about ready to call it the most insane game of the year. And we haven't even played any story missions, yet. We just spent 60 minutes tearing around the fictional city of Steelport, causing as much mayhem and mischief as we could. And we had a blast.

Saints Row: The Third has incentivized f^@$ing around. Everyone loves messing with NPCs, causing destruction, and seeing how high they can get their wanted levels in sandbox games. But here, not only is that stuff good fun, but pretty much everything you do earns you respect points that can be used to upgrade your character.

Here are five of the craziest things we've done so far.


Get an interracial sex change.

Saints Row: The Third lets you customize your character to your own specifically perverted liking. We started out playing as a white dude. Boring, right? So we stopped by the plastic surgeon and before we knew it we were a hot Asian girl. Next, we cranked up our sex appeal until our boobs would give us serious back problems. In order to get the full benefit of our assets, we made our character topless (although the boobs will appear highly pixilated while running around the game). We added a cheerleader miniskirt and, the piece de resistance, a giant wolf head mask.

So our character was a hot Asian girl with huge boobs running around in just a short miniskirt and a wolf mask. Many boyhood fantasies were fulfilled.

The character customization goes much deeper than this example. You can set an age, give yourself blemishes and scars, and even select a voice. Want to be a she-hulk or a 90-year old crack whore zombie? The only limit is your effed up imagination.

Call in an airstrike on...anyone.

Like most open-world games, cause too much trouble and the police will be on your back. A group of squad cars will likely create a road block and the officers will be firing at you from behind their vehicles. But not to worry if you have the airstrike in your arsenal. Simply aim, select your target, and wait a moment while hellfire is rained down upon your enemies. Then you're free to make a clean getaway.

The airstrike is also effective against gang members, old people getting in your way, hippies...pretty much anyone.

Another delightful tool in your inventory is the Reaper Drone, which lets you pilot missiles while you hide from a safe distance.

Play in traffic.

Saints Row: The Third has Insurance Fraud missions, which give you a limited amount of time to cause a certain amount of damage to your own body. We would find a busy intersection and just lay down in the middle, letting tons and tons of metal do their worst to our fleshy frame. Not only is it quite enjoyable to watch yourself be grounded into the cement by a semi truck, but you also earn valuable respect points. Because you're obviously a psychopath, and no one wants to f^@$ with you.

Suck and spit with your Manapult.

The Manapult is a fantastic invention. Part vehicle, part man cannon, anyone you drive over will be sucked into its chamber. They can then be shot out at your leisure and sent splattering all over the walls of Steelport.

Shoot people with mind-controlling, exploding octopi.

The Genki Cannon fires an octopus that will attach to its victim and turn them into mindless, wandering drones. When you feel like it, you can detonate the octopus and take out anything within a small radius.


Is Saints Row: The Third five kinds of wrong? Maybe. Is it fun? Absolutely. We're definitely looking forward to messing with the denizens of Steelport come November 15.



Source: IGN

Spotlight: Why KotOR Needs To Be Brought Back






The choice is yours. Do you take the light route; helping others, using your powers to fight for the good of the people.
Or do you take the dark path; terrorising folk, bringing your almighty reign down on all who oppose you.

That's the beauty of Bio-Wares epic KotOR series, the path you choose is completely down to you, you set your story, that ultimately has the same ending, but it's the emotional journey that you encounter during the 45 hour play through that makes it so compelling.
And you know what? We want it back!

Sure, the upcoming KOTR MMORG looks excellent, but what we want, nay, what we deserve, is KotOR III.

Hell, we'd settle for some kind of anniversary edition of both I and II running on the Mass Effect engine.

Everyone had their favourite party members, everyone loved The Ebon Hawk, and the fact you could have your own Wookie was just plain awesome.


But what of the story? quite simply, the two KotOR games had such brilliant scripts, that it made your play through gripping, and there lay another bonus; you'd want to play it again, trying different tactics, picking different party members and changing your force alignment.

Not many games made me care about my character or even those in my party, but KotOR managed to do it in spades.

------------SPOILER if you havent played KotOR II------------

In KotOR II, when the Ebon Hawk crashed and my party members died, I genuinely tried to raise it using force powers, I didn't want to lose my team, my new family, those that had helped and traveled with me through this incredible journey. And once I realised they were gone, I was angry. I stormed forward, taking out everyone who got in my way; if I wasn't on the dark side before, I was now.

The minute I find both KotOR I and II, I'll be picking them up, and I'll start the journey all over again. I do hope you'll join me, and when Bio-Ware come to their senses, we'll hopefully be starting a brand new adventure.

May the force be with you.

Xbox Gamerscore Record Holder Breaks 600k



Already the Guinness World Record holder, Raymond Cox (aka 'Stallion83' on Xbox Live) recently unlocked achievements in Earth Defense Force: Insect Armageddon, Dirt 3 and The First Templar to take him over 600 thousand points. 




Click to enlarge



"A lot of good upcoming milestones to look forward to and a lot of good games to play this fall. And by a lot, I mean it. So much to look forward to," says Cox.


You can follow his progress on his journey over at 1milliongamerscore.com


Source: 1milliongamerscore.com via IGN

Game Revival Guide (Part 1)



There have been some pretty awesome game titles over the last few years, some which have continued to grow (Resident Evil, Metal Gear Solid, Super Mario, Halo, to name but a few), but what of those that time has forgotten?


We've selected a bunch of titles that we'd love to see revived, and today is the first part, so read on, you never know, there might be something you've never played.




Psychonauts:
This is easily one of our favourite games, EVER! The design and witty scripting of Tim Schafer (Brutal Legend, Grim Fandango, Secret of Monkey Island) made this psychic powered platformer one of the most emersive, funny and downright enjoyable games ever made. 
The story follows a young boy named Raz, a youngster gifted with psychic powers, who runs away from the circus to sneak into a camp, where he hopes to become a Psychonaut, but soon discovers that an evil plot is afoot that only he can stop. The game was really well designed, with brilliant and vibrant colours, as well as a host of awesome psychic abilities. 
Psychonauts was originally an Xbox exclusive, but was later ported to PC, PS2, Steam and then made the list as an XBLA download on Xbox 360. Although critically acclaimed, Psychonauts suffered poor sales, which is a real shame, as it genuinly deserves to be renown for the intuitive and brilliant game it was.






Jet Set Radio:
Back when the Dreamcast was the big daddy of consoles (well, until the PS2 came along) alot of games became instant favourites, but many people missed out on some real gems. One of which, was Jet Set Radio. The premise was simple; you played a roller blading graffiti artist, who's job was to 'tag' the world with your handiwork, whilst evading the police and taking down rival gangs. At the time, Jet Set Radio was considered the pioneer of cel-shaded graphics, and that really showed, as the game was so unlike anything else at the time. The soundtrack was a big addition to the gameplay, as you're narrated through various parts of the game by Professor K, a DJ for the pirate radio station, Jet Set Radio, as well as brilliant music, varying from rap, jazz, dance and the like, right up to metal. Although a sequel, JSRF: Jet Set Radio Future was released on Xbox, Jet Set Radio went quiet, which is why it needs to come back! Imagine blading around on PSN or Xbox Live, forming you're own gangs, whilst battling for dominance with rival gangs. Awesome.




Luigi's Mansion:
Whilst pretty much every Nintendo console landed with a launch title about Mario, the GameCube went the other way, and launched with one starring his brother Luigi. 
The story behind Luigi's Mansion, is that Luigi wins a house (in a contest he didn't enter), and so asks his brother Mario to meet him there to celebrate, but finds that his brother has 'gone missing', leaving Luigi to investigate.
As you enter the house, you realise something isn't quite right, and, surprise surprise, the house is haunted. Armed with a vacuum cleaner and a torch, Luigi set's about capturing the ghosts, and finding his missing brother.
The graphics, animation and gameplay were very impressive, with the cold air vaporising as Luigi breathes, the lighting, his facial animations as he encounters the spirits, all adding to what was an original and entertaining title.
But what happened? After Luigi's Mansion, we only saw him in games such as Mario Kart, Super Smash Bros. etc, but imagine a Luigi's Mansion remake (or sequel) on Wii, where you'd control the vacuum and torch with the Wii-Mote. Something to think about...




Shenmue:
You didn't think this wouldn't make it on our list, did you? As game revivals go, no fans come close to Shenmue fans, these guys have been petitioning for years.
But why? What made Shenmue so different? For starters, the game was gorgeous. Granted, it's no Heavy Rain beater, but at the time, it was unrivalled graphically, and it really brought QTA (Quick Time Events) into the foray.
You play Ryo Hazuki, a young man embarking on the mission of avenging his fathers murder. The game, which creator Yu Suzuki proclaimed as 'FREE' (Full Reactive Eyes Entertainment), implements a day/night/sleep system, real time weather effects (a first for games at the time) as well of tons of other interactive elements such as vending machines, arcade games, convenience stores etc.
It really did change the way people thought about games, the amazing visuals, gripping story and gameplay that was totally different to any game on any system, however, after the sequel, Shenmue II on Xbox, production was haulted and never resumed, leaving the series with a major cliffhanger, and fans with nothing but a pipe dream.






Second Sight:
An intriguing adventure game, that follows MIT parapsychology researcher John Vattic as he wakes up in a medical research facility, with no knowledge as to how he got there, or indeed his past, other than a previous mission. The story resolves around John and his attempts to recover his memory as well as the secrets behind his new mental powers.
As you progress, you learn bits of your past, as well as discovering new and exciting telekinetic abilities. The story is highly emersive, added to the great (at the time) graphics, with very good voice acting, it's hard to see why this title never gained another entry, especially as it was well received on all formats (PS2, GameCube, Xbox and PC).






XIII (13):
As far as underrated FPS go, this is up there at the top. XIII was a fine little gem, that although had many flaws, it was brave enough to step out of the generic FPS crowd.
The main difference it held over other games of the genre, was it was a living comic. Onomatopoeic words would pop up as you fired a weapon; for example, the explosion of an RPG would be followed by "BAAAOOOOM!". It really was a satisfying looking game. The story follows a man known as XIII (voiced by X-Files David Duchovny), who wakes up on a beach in New York City with a mysterious tattoo of the Roman numeral for thirteen on his shoulder. XIII learns that he is being targeted by a hitman called The Mongoose and his army of mercenaries. He is also wanted by the FBI for the murder of the President of the United States, William Sheridan. Throughout the game, XIII struggles to uncover his true identity and a conspiracy plot involving a group known as The XX.
The game met with poor sales, so a sequel (although wanted by many) is unlikely, which is a shame as the story of XIII was just beginning.




Well, that's it for part 1, do you agree/dissagree with our choices? Let us know via comments below, and stay tuned for part 2!
 

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