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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

The Dark Knight Rises Review


It's taken what seems like forever, but the The Dark Knight Rises, the final installment in Christopher Nolan’s Batman saga, is finally here. Does it amount to all the hype? Is it the great ending we all hoped for in Christopher Nolan's Batman trilogy? Read On!



----------------------------Spoiler's Alert!----------------------------------

It's been eight years since Harvey Dent died, and Bruce Wayne (Christian Bale) hasn't wore the cape and cowl ever since he took the fall for Harvey "Two-Face" Dent's crimes. Here, Nolan shows us an older Bruce, who has retreated into Wayne Manor, now a recluse who needs a cane due to all his injuries sustained as Batman.

However, two people will draw Batman out of his retirement: cat burglar Selina Kyle (Anne Hathaway) and Bane (Tom Hardy), a masked terrorist with a brutal plan for punishing Gotham City, and anyone who dares to stand in his way.
The lessons Bruce must learn in TDKR mirror those he faced in Begins (“Why do we fall, Bruce?”), but he’s not a vengeful young man anymore, he’s approaching middle age and, as Alfred (Michael Caine) reminds him, he isn’t living his life. He’s simply alive. He’s not moving on from the pain he’s experienced.


Alfred reminds him how lovely Wayne Enterprises board member Miranda Tate (Marion Cotillard) is, hoping that romance and perhaps even a family of his own someday could help him become the man his parents would have wanted rather than the terrifying symbol that his scared the crooks of Gotham.


Bale gives his finest performance as Bruce Wayne/Batman in TDKR, and it's a honour to watch him bring to life the most fully-formed, multifarious screen superhero to date. Returning to help both Bruce Wayne and Batman are Alfred (Michael Caine) and Lucius Fox (Morgan Freeman), with Alfred being a particularly sincere and poignant fixture this time out, with some truly heartbreaking scenes.

Again playing a somewhat understated performance as the character, Gary Oldman’s Gordon is a man reaching the up-most breaking points of living with the secret truth about Harvey
Dent, but he finds in Gordon-Levitt’s Officer Blake the sort of hopeful and honest cop he probably used to be himself. As Blake, Gordon-Levitt is carefully crafted and well played, but not everyone may buy his inconsistent East Coast accent and tough, streetwise manner, but Levvit does a good job overall, with Nolan delivering an interesting twist surrounding Blake.

The first question many will ask, is if TDKR is better than Batman Begins and/or The Dark Knight. Truthfully, it's a mixture of both. Those of you who prefer Batman Begins to TDK will find much to love about TDKR, whilst, even though Tom Hardy is terrific as Bane (more to follow), Bane as a character just isn't as interesting as The Joker, so those who loved TDK will feel a little disheartened. But that's not to say you wont love TDKR, because no matter what; you will.


As stated above, Hardy's interpretation as Bane is phenomenal. As a figure, he's utterly menacing. A massive brute of a man, Hardy gained 30 pounds (14 kg) for the role, increasing his weight to 198 pounds (90 kg), and it shows. Bane is known for his sheer size, and Hardy has done the character proud. But it's not just the size of his muscles that impress, forced to wear the mask throughout the film, Hardy is only really able to act with his eyes and hands, and he does a stellar job. Piercing glares and anger shine through his eyes, whilst his arm movements, even ones as simple as clutching his coat whilst he talks act more than some actors do with their whole body. The voice he uses (which include a mixture of English, Caribbean heritage, and Bartley Gorman) is deliciously scary, whilst also bringing an element of sophistication to the character. Casting aside the obvious changes to the comic book version of Bane, this is a villain the Batman has never seen the likes of before. And it works.

Selina Kyle (Anne Hathaway) is a welcome edition to the series, and Hathaway does a good job of mixing sly humor, the sexiness and the fighting prowess of the much loved comic character. Although neither Hardy or Hathaway give the same level of performance of that of the late Heath Ledger as the Joker in TDK, both characters are impressively portrayed in their own right.

For a nearly three-hour-long movie, The Dark Knight Rises clips along at a reasonable pace although sometimes it might have been nice for the film to pause long enough to let a few important dramatic moments have that extra beat to resonate.


The film does have several exciting action set-pieces, many of which utilize the new aerial vehicle The Bat, but none of which provoke the kind of jaw-dropping reaction that the truck flip did in The Dark Knight. Whilst the fight scenes between Batman and Bane are excellent, really showing the kind of foe Bane is to Batman; almost unstoppable.










Christopher Nolan and his team have delivered the grandest and most emotional chapter in their Batman saga with The Dark Knight Rises, and it is a fitting emotional and narrative conclusion to this particular interpretation of the legend of Batman, I just wish it wasn't ending.

  • Release Date:
  • US (wide): July 20, 2012
  • Genre: Super-Hero,  Action, Adventure
  • Studio: Warner Bros. Pictures
  • Production Company: Legendary Pictures
  • Language: English
For more on Batman: The Dark Knight, KAPOW! this this link right here. 

Samsung Galaxy S3 Review


In the space of a couple of years Samsung has managed to propel its Galaxy range of smartphones from obscurity to almost the same level of fanatical devotion as the iPhone. The original Galaxy S became the biggest selling Android phone of all time, and the first phone to beat it in this respect was its successor the Galaxy S2. Now the third handset in the Galaxy S range looks set to smash records again.





It has already become the most pre-ordered gadget in history – beating any pre-order volumes set by the iPhone. Demand for the phone has been so high that Samsung has struggled to keep up supply levels. But is it worth all the hype, or is it just riding on the reputation of its predecessors?

The initial reaction a lot of people had to the Galaxy S3 was "it's ugly". There were reports that Samsung had specifically designed the S3 with the help of lawyers, after Apple had filed numerous lawsuits against Samsung over the look and feel of the Galaxy S2. Samsung of course denies this, claiming instead that the S3 has been "designed for humans", and "inspired by nature".

TouchWiz and Ice Cream Sandwich

This inspired by nature theme extends to the new TouchWiz UX Nature interface used by the S3. While bringing some new concepts to the TouchWiz UI, UX Nature is designed to make use of several new features added into Android Ice Cream Sandwich. While these little tweaks, such as being able to resize homescreen widgets, may seem rather minor, they have not been available on the Galaxy S2 and older Samsung phones that have recently been upgraded to ICS in the last few months.

Inspired by nature is not simply marketing speak – the new TouchWiz UX does feature natural colour schemes and wallpapers, fluid transitions and organic sounds, which all provide a rather natural feel. But aside from aesthetics, what are the major new benefits of ICS and the new TouchWiz? One of the most talked about, for obvious reasons, is S-Voice.

S-Voice

Apple has frequently accused Samsung of copying its ideas and with S-Voice you feel that perhaps they have a point – S-Voice is clearly meant to be competition to Siri. While Siri may not live up to expectations, or perform quite as well as it does in TV adverts, it was still the most sophisticated voice recognition system to hit the mass market when the iPhone 4S launched last year.

S-Voice is a natural language interface, and so is designed to understand everyday language rather than operating on a strict set of commands that the user must memorise. Like Siri, while S-Voice is fairly accurate it doesn't perform quite as well as advertised. S-Voice is still prone to misinterpreting commands, making it a fairly impressive feature but one that most people would not wish to rely on from day to day. S-Voice can be tied in to other features, such as Google Maps, and can be a handy way to navigate around, particularly while driving.

Display

The Galaxy S2 was considered to be pretty large when it was launched but now seems quite small compared to phones like the Galaxy Nexus and Galaxy Note. The S3 is closer to the second two phones in terms of its size due to its large 4.8 inch Super AMOLED HD display. The phone is not as big as you might imagine when you hold it in your hands, but for many people it may simply be too large to comfortably use as a mobile phone.

The screen is exceptional though; there is no doubt about that. Super AMOLED displays have a level of brightness and vivid colours that are not enjoyed by standard LCD screens found on most devices, and it really makes a whole world of difference for video and other visual content. The phone has a 720 x 1280 resolution too, making it high definition, with a pixel density of about 306 ppi (iPhone 4S – 330 ppi). One drawback of AMOLED screens is that they can be harder to view in sunlight, although this seems to be less of a problem on the S3 than it was on the S2. Even though the S3 falls below Apple's "Retina" quality, it is pretty damned hard to spot individual pixels on the screen.

Camera

Cameras are perhaps one of the most important features on a smartphone for most people. The S3 has an 8 megapixel camera, just like the S2, which on the surface may make it sound like Samsung is not offering any improvement here. Megapixel count merely reflects the maximum resolution photographs that a digital camera can produce though, and 8 megapixels actually produces photos that would be considered too large for most everyday users. In other words, beyond 5 megapixels you need to look at other things to determine quality.

Rather than simply slapping on a 12 megapixel sensor and being done with it, Samsung has put a lot of effort into making the S3's camera more usable. The camera has zero shutter lag for starters, so actually get the photos you intended to. The camera will also take a burst of 8 photos so that you can pick out the best shot from a selection.

The S3 also features improved facial recognition. Many phones will claim to have "face detection", which simply means being able to identify something as a face, but the S3's face detection can actually identify individuals and automatically tag them in photographs. Social Tag, as it is known, will then provide the ability to message, call, or interact via social networks with individuals in each photograph by simply tapping on their face. With Buddy Share, it is much easier to share images with friends too.

Other Unique Features

Samsung developed eye tracking technology and this information was leaked prior to the launch of the S3. No one was quite sure how it would be implemented, with some suggesting the ability to scroll around web pages and documents by looking at them. Instead, this technology was implemented as Smart Stay. Smart Stay uses the S3's front camera to determine when you are actually looking at the device and when you are not, and can adjust the screen brightness accordingly to help save on battery life.

Speaking of battery life, we have found the S3 to perform extremely well here. Even with heavy usage while experimenting with the phone, the S3 managed to retain over half of its battery power over the course of a day. The S3 benefits from Android Ice Cream Sandwich and the new TouchWiz here, as both have introduced a number of tweaks to enhance battery performance.

Pop up Play is the ability to watch movies while doing other things. For example, you can continue to watch a video while typing out an email or message. Obviously this is one feature where having a larger screen is very helpful, because trying to do this on a 3.5 inch display would be a nightmare. Smartphones have for some time had the ability to play music while you quit out of the media player to do other things, but this is the first time that a phone allows you to do the same with video. We can see this becoming a fairly common feature over the next few months as entertainment becomes more and more important on peoples' phones.

The S3 also makes it pretty easy to share data with others. Ice Cream Sandwich introduced the NFC powered Android Beam, and Samsung has touched this up for the S3 as S-Beam. S-Beam is essentially the same thing as Android Beam – tap your phone against another NFC powered Android device and you can swap things like webpages, phone numbers and images. S-Beam does extend this to videos and music too, providing a bit more functionality than the standard Android feature on ICS.



Worth the Fuss?

There was a potential that the Galaxy S3 would just ride on the reputation of its predecessor and that it wouldn't offer much new or live up to expectations. Samsung has done a good job of taking the finer points of the Galaxy S2 and making them better while throwing a lot more into the mix too. Samsung could have just introduce a few incremental hardware upgrades – a faster processor, a higher megapixel camera and so on – but the Samsung Galaxy S3 demonstrates that Samsung finally understands what many Apple fans have been saying for some time now; everyday users don't care about how fast a processor is, or how much RAM a phone has, they care about what they can actually do with their phone. It turns out that with the Galaxy S3, what you can do is a lot more than you could with any other handset.

You can read a full review of the Samsung Galaxy S3 at Best Mobile Contracts, as well as finding a comparison of the cheapest contracts in the UK.

Mini Review: Slender (PC)


Is Slender the most frightening game ever? It may well just be...



You start the game in a dark wooded area with no weapons, with nothing more than a sense that something horrible is about to happen. And there's sweet FA you can do about it.


Slender is based on the Slender Man mythology popularized through a Something Awful thread, and it doesn’t bother telling you why you’re there or if it’s possible to escape, only that you're given the task of collecting eight-pages, but with every piece you collect, the Slenderman's footsteps become more overpowering and booming. Getting closer, and closer.



The game is nothing pretty, boggy textures and simple graphics, but the way the game causes an almost claustrophobic element, makes you feel uneasy. And added to the effect, is your flashlight, which will dim the longer you leave it on. You can sprint, but your stamina gets lower everytime you run, so use it sparingly.

The music is the real winner here. It's dark and gloomy, with the Slenderman's presence taking over with every step, your own characters breathing getting heavier, and the soundtrack alerting you to your almost demise with every turn of a corner.



It's horrifying. On first play through, I managed to get 5 pages before the Slenderman caught me, and I'll be honest - we almost messed ourselves. I turned around, and he was there. He just appeared. I've never jumped at a game or movie, I've played through all the Resident Evils and Silent Hills, and no game has ever scared me. Slender managed it in a matter of mere minutes.

But on the brighter side of things, Slender is free, and should run on most PC's with relative ease. So, what's stooping you from heading here and taking on the Slenderman's challenge?

The Walking Dead: The Game: Episode 2: Starved for Help Review (Ps3)


The second of five downloadable episodes, Starved for Help picks up three months after the zombie apocalypse broke out in Episode 1 of The Walking Dead, still playing as protagonist Lee Everett, protecting Clementine, and dealing with a group of survivors assembled at a makeshift fortress that used to be a motel.



The Walking Dead: The Game is all about choice and consequence, and in Episode 2, we get to see just how our choices have panned out. In a "Previously, on the Walking Dead", we see all the choices we made from Episode 1 carried over to the next instalment. This is a game where you don't get a second chance to say/do something (without starting a new game). You have a limited time to to make a choice that will influence your friends and make new enemies.


Starved for Help opens with a truly horrific moment (if you choose to play it that way) and after the gut wrenching blood bath is over, you then have to make a moral decision: The group's nearly out of food, and when it's up to you to choose which few survivors get rations for the day, you have to figure out if you're playing favorites or focusing on the greater good of the group. If you're smart, you can figure out a way to make the majority of people happy (or even take some food yourself).



Episode 2 gives us, for the first time, the real chance to decide if Lee's going to be an upstanding person or a survivor willing to do anything to live another day. It's the first time a game has had me debating whose side I was on and turning my back on established relationships, genuinely moving me in some cases. I can't think of another game that had me establish a character I thought I knew and had a connection with, then have me re-thinking big decisions a few scenes later, even though I knew I couldn't change it.

When a new group of survivors from the St. John's Dairy Farm show up and invite your group to come over and trade gas for food, you're left with the decisions of obviously taking their offer, or the unknown of whether or not you can trust these random strangers. The group needs food, you're pretty much out, and with the world gone to hell, you're going to need all the supplies you can get to keep your group alive, but are these guys legit?

Whatever choice you make, Episode 2 will shock you to your very core.











The most shocking entry so far, Starved For Help is a brilliant new episode of the Walking Dead game, and also the most brutal.




The Amazing Spider-Man Movie Review


Is the web-heads latest offering Amazing? Or does it swing aimlessly through (the CGI) New York? Read on!



10 years ago when Tobey Maguire donned the Spider-Man suit, critics raved over how the arachnid hero and as his love interest, Mary Jane (Kristen Dunst) were brought to life.
From L-R: Tobey Maguire, Andrew Garfield, Kristen Dunst, Emma Stone

I actually watched the original film the other week, and although I loved it when it came out - it hasn't aged well. I didn't find Maguire convincing as Peter Parker, and don't even get me started on how that trilogy ended (we must never speak of the abomination that is Spider-Man 3).

So fast forward to the present, and we have a new Spider-Man/Peter Parker in the from of Andrew Garfield (The Social Network), and love interest Gwen Stacy played by Emma Stone (Easy A). After Sam Raimi's trilogy shattered box office reviews, earning a staggering $114 million in its first weekend alone, the reboot was always going to need to fill big shoes.

Directer Marc Webb (500 Days of Summer) brings us The Amazing Spider-Man, a reboot that revisits Peter Parker's origin story, but this time we get to see Peter as a child, and for the first time (in a Spider-Man movie) his parents (played by Campbell Scott and Embeth Davidtz); who, after a break-in at their house, rush Peter over to his Uncle Ben (Martin Sheen) and Aunt May's (Sally Field) house for safekeeping.

This is where we see many will feel shortchanged. Sure, the story is there, and it's hard hitting having to see Uncle Ben shot by a thug that Peter could've easily stopped, but we've seen it all before. The only thing being new is the setting/location of how he gets shot.


I personally didn't want the reboot to totally start all over, and I know it may have seemed odd to start the new trilogy with Peter already as Spider-Man, but the whole "becoming Spider-Man" was very samey.

However.

If by some chance you'd never seen Maguires flick, then it's a solid story, with Garfield who's acting has an instinctive wisdom, bringing a great deal of emotion to the science whizz Peter Parker. I much prefer this carnation of Peter Parker/Spider-Man to that of Maguires - he's a lot more loveable when he's being anaganised at school, he's nervous and twitchy in a way a social outcast would be believed to behave, but most importantly, he's both playful and bad ass as Spider-Man, something Maguire never brought to the table. One scene in particular shows this, where Spider-Man makes a web all through the sewers to act as a noise/movement alarm for the Lizard. This scene not only shows us that Parker is indeed very clever, but also that Spider-Man is a fun character (something that was never shown by Maguire), as he sits and plays a game on his phone whilst he waits.


Rhys Ifans (Notting Hill) does a great job as Dr Curt Connors/The Lizard, although, again, the semi-schizophrenia moments feel terribly familiar to Willem Dafoe's Norman Osborn/Green Goblin. But on a whole, The Lizard was a very good choice of villain, and Connors involvement with Peters father brings certain puzzle elements to whether or not the good/bad Dr. was involved in their death.


Where some of the film falls flat, the action sequences are very well done, with Spider-Man performing all of the acrobatic skills you'd expect, and the POV segments, although lacking, are a great addition to the film, allowing you to see first hand what Spider-Man is doing, its just a shame there wasn't more of these moments.












Whilst it's by no mean a contender to The Avengers crown, The Amazing Spider-Man is an enjoyable film, that, although lacking in parts, it did still deliver a much more believable Peter Parker with Andrew Garfield. I just hope the next instalment is more resourceful in where it heads.




Release Date:
US (wide): July 3, 2012
Genre: Super-Hero
Studio: Columbia Pictures
Language: English

Machinarium Review (Android)


Does Amanita Design's whimsical point and click adventure deliver a game that plays as good as it looks?




[NOTE] Although it's available now on iOS and Android, it's only available to Duel-Core Android tablets and the New iPad and iPad 2.

Machinarium took the prize for "Excellence in Visual Art" back at the 2009 Independent Game Festival, and it is easy to see why. The game is stunning, like an interactive steam-punk graphic novel, bursting with hand drawn art that ripples with life and personality, Machinarium is certainly in a league of it's own when it comes to design.

On the gameplay side of things, it's a point-and-click adventure through-and-through, and fans of old school greats like Sam & Max and the Adventure of Monkey Island will be at home with the insane difficulty level. Yes, Machinarium will confuse and frustrate you to your very limits, but it's worth it to experience one of the most beautiful and endearing games I've ever played.


You command a cute little robot abruptly thrown out of his city with the trash. By pointing and clicking through the bleak steampunkish environment you can return him to his home, reunite him with his girlfriend, and even aid in preventing a terrorist attack.

Our robot buddy has the ability to stretch and scrunch his body, making for some interesting puzzle opportunities. There are is no dialogue in Machinarium (save for some odd sound effects) but when the robot encounters someone, a thought bubble will appear that shows the specific memory this individual conjures up. Despite the chilly atmosphere, these moments offer a wonderful sense of fanciful quality.




During the play through, I actually managed to get stuck on the second puzzle; it's that hard, but if you do need a hint (and you will), you can tap the light bulb in the corner of the screen and a thought bubble will appear above the robot indicating the ultimate goal for that particular room. It wont reveal how you actually solve the puzzle, but it helps.



However, if you truly need to be told, by clicking the small journal with a question mark, you can partake in a small 2-D shooter. By completing the brief mini-game, you'll be granted a detailed visual walkthrough of the scene you are currently in.

A flaw which did frustrate, was the robot and his walking. Once he's in motion you can't alter his course until he's reached his goal, making for a little too much downtime. It's not a big deal, but it does annoy.


All in all, Machinarium is a must-play for point-and-click fans. With it's gorgeous visuals, and, despite the lack of dialogue, the little robot is able to communicate more emotion to the player than most videogame characters. The music, with its subtle electronic soundscape that constantly shifts between making the player feel uneasy and calm is just outstanding, and goes hand in hand with the steam-punk style.

Judiciously and efficiently designed, with not a single pencil-drawn sprite out of place, Machinarium is a treasure that needs to be played to be believed, and if it wasn't for the few little niggles, Machinarium would have been the first App we scored a perfect 10, but as it is, it'll have to make do with one less.





Machinarium is an indie game project created and released by Amanita Design. A puzzle / adventure game, this game focuses on a little robot who's been thrown out to the scrap yard behind the city who must return and confront the Black Cap Brotherhood and save his robot-girl friend.


Also Available On: iOS (iPad 2/New iPad only), PC, Mac || Soon on: PS3

Rating:
E10+ for Everyone 10 and older: Comic Mischief, Use of Tobacco
Genre: Adventure
Publisher: Amanita Design
Developer: Amanita Design

Snow White and the Huntsman Movie Review



Can The Dark Tone Of Snow White and the Huntsman Deliver The Grim Tale It's Promised?


Taking on Disney's classic Snow White film, Rupert Sanders' adaptation centers on the evil Queen Ravenna (Charlize Theron) who's plan is to conquer every kingdom on the continent. But, before long, Ravenna discovers that her stepdaughter Snow White (Kristen Stewart) is destined to surpass her beauty and challenge her claim to the throne.

Snow White escapes the tower she has been locked away in, and sets off through the Dark Forest, causing Ravenna to hire a gritty huntsman, Eric (Chris Hemsworth), to recapture the princess.


And, that's about it. The story is a pretty straightforward affair, but instead causes you to focus on the stunning backdrops, settings and eye-catching action sequences to hold your attention. Acting, on the most part is done well, with Theron excelling as the evil Queen, whilst Hemsworth brings the role of the gritty Huntsman a little charm (even though through-out the film, I expected to him to shout "I am the son of, Odin!"). Kristen Stewart, made famous as her role as Bella Swan in the Twilight Saga, does a good job as Snow White, and it's nice to see her in another mainstream role that's not filled with vampires and werewolves.


However, the characters' motivations seem generally lacking, which is probably a turn of the writing being somewhat contrived. It's only really the Queen who shows any significant ambition, showing Ravenna's backstory is probably one of the only novel contributions. Sure, they're are some references to mystical prophecies, such as the Troll living under the bridge, but there isn't enough of these moments.



The production design is excellent, showing Sanders has an eye for good shot composition, making the muted aesthetic stand out and adding to the darker tone the film is geared at. Some of the CGI elements aren't quite as stunning as others, a few of the woodland creatures and the fairies could've been better, and in turn become distracting and pull you out of the moement, but the Troll, Magpies and the magical White Harp look impressive in their own merits.


Then there are the dwarves. You know, of Snow White and the Seven Dwarves fame. These legendary characters don't actually make their appearance until well over half way through the film.
When they do finally appear, Muir (Bob Hoskins), Beith (Ian McShane), Quert (Johnny Harris), Coll (Toby Jones), Duir (Eddie Marsan), Gort (Ray Winstone), Nion (Nick Frost), and Gus (Brian Gleeson) all do a great job as the ex-gold mining dwarves turned drunk, looting renegade fighters. But the sad edition of them not gaining enough screen time is somewhat bizarre.


Whilst SWATH isn't the all-in-all dark take on the classic tale we hoped for, it's an enjoyable fare. Considering the simple writing, the cast do an excellent job, with stunning effects to keep you focused. It's a shame then, that the film does take a while to get going, with some slow set paces, and somewhat unanswered questions. The film could do with shaving off some of the less important and, sadly, boring scenes, and focus on building the characters a little more.

But, on saying that, all things considered, Sanders' Snow White is possibly the most compelling take we've seen on the story so far.






Directed by
Rupert Sanders

Produced by
Joe Roth

Starring
Kristen Stewart
Charlize Theron
Chris Hemsworth

Running time
127 minutes

Distributed by
Universal Pictures

Release date(s)
May 30, 2012 (United Kingdom)
May 31, 2012 (Germany)
June 1, 2012 (United States)




[Update] Sony Tablet S Ice Cream Sandwich Edition

We were impressed with the Sony S Tablet when we reviewed it back in December. Sure, it had it's flaws, but overall, it was a great 9.4-inch tablet with a quirky aesthetic design packing Android 3.1 Honeycomb. Now, however, it's rocking Android 4.0.3 Ice Cream Sandwich.








A great new feature from the off, is the lock screen. Now, instead of just unlocking the device, you now have the option of selecting either the camera or unlock button. It's simple, but it works.

Regarding the layout of the Sony S, not much has changed. The font and colour style has changed from white/grey to a vibrant Blue (and white still) and it really pops out. The 'back' button has changed from the block arrow, to the arrow we all knew from other Android devices.




The multitasking bar appears at the left hand side, letting you select an app to jump to, it's not a new edition to the S, but it seemed a little more rapid than the Honeycomb variant.


The App & Widget menu has had a revamp, offering a 3D-Slider instead of the old vertical scroller.



Settings too have had a revamp, now in a much slicker presentation than before, making it much easier to tinker and tweak with the S.


Then there's new shortcut bar at the bottom, which has access to the browser, calculator and remote.


Notifications now have the Slide To Delete function, which is much, much easier than having to tap the tiny 'x' that sat beside each notification. Now, you simply slide them away.


Obviously, games haven't changed with the ICS update, but the shortcut bar stays along the bottom, which isn't to disturbing, although some may find it intrusive.




Being ICS, it means that the Google Chrome Browser is available, and we found it pretty quick, and syncing from PC is a great touch.


However, the Sony S's own browser has had an upgrade, and is much faster rendering pages.


The full Remote Control menu, giving you access to all the devices you'e set up.


The remote shortcut gives you a small pop-up box that has the basic functions of the devices you've set up for remote control.

Which you can use, or touch through to take you to the full remote.



The music player hasn't seen any improvements, although the 'scattered' albums are still nice to flick through.


Being Playstation Certified, the S can download full PSone games from the Playstation Store.

And, you know what, that's about it. We've not gone into too much detail, because to be honest, whilst the changes are indeed great, they're not all that obvious, as most of the features should have been implemented from the beginning. Does the Ice Cream Sandwich update change our final score of the Sony S Tablet? Nope, it was a good tablet, and it's simply now that bit better.

 

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